Hello, this is a demo I put together while learning the fixed function pipeline in opengl.  I released it 
mainly because it shows that euphoria is capable of some pretty complex OpenGL rendering and its a (fun?) little game.
The objective is to climb all the platforms and try to reach the top.  For those interested in the code feel free to take a look.
Keep in mind this was a learning exercise and the code is patched together as one might expect.  It does however provide some
key features any 3d game should have including simple collision detection, texturing, fog dynamics, rendering objects of different
formats as well as loading them, and terrain formation.    

Having said that, my interests are now on learning the modern openGL pipeline so this demo won't be
developed any further.  I will be releasing my musings into modern opengl as I go and have a fairly advanced engine in the works at the moment.

If you are interested in OpenGL game design then I strongly encourage you to skip this fixed function stuff and just learn the modern opengl
pipeline... you will save yourself a lot of time unlearning this stuff later.  


Controls:
f - shoot useless fire
space - jump
shift - run
WASD - walk/strafe
mouse - look around
t - toggle different fog effects.

I can be reached at ssallen@gmail.com if you have any questions.

Thanks!

Steve A.

This demo is released as freeware.  Do whatever you want with it.
